Wednesday, June 17, 2009

BTW #2: Approaches To Storytelling



BTW is a free, EVN-Centered (English Visual Novels), non-profit ezine in pdf format. It is published monthly and is maintained by the chatters in #baka-trio on freenode.


BTW volume #2 is now available for download via any of the following links

http://uploading.com/files/5P4O7H3F/btw_june_2009.pdf.html
http://www.sendspace.com/file/fvruc3
http://www.filefactory.com/file/ag7cc2h/n/btw_june_2009_pdf

Sunday, May 24, 2009

Umihara Kawase - Snes Platformer


Today, I feel like reviewing another non-doujin game, the cult-hit platformer, Umihara Kawase. I'll be reviewing the SNES version. Just in case you've never heard of it, it's a series of platform games starring a cute little schoolgirl called... well, Umihara Kawase (real imaginative, huh?) but what's in a name? It's all about the game and Umihara Kawase certainly delivers in that aspect. Let's break it down.

The graphics are solid just like any other snes platformer from the mid-nineties era; cutesy, colorful anime stylings and smooth animations that don't suffer from the stop-motion syndrome seen in some japanese games. Umihawra-chan and her fishing line move seamlessly through the various interconnected levels using semi-realistic physics.
Which brings us to the meat and potatoes of this game, the gameplay. You control our appropriately named female protagonist. and basically make your way through the various multi-platform levels using nothing but your fishing line and a the good old jump button. The goal is always to make your way to the level's exit door while avoiding falling into the water or getting hit by enemies, which is no small feat since one hit is fatal. However, what makes this game unique is the maneuverability and versatility of the fishing line. It can clamp on to any anything it touches (acts as an attack against enemies, which stuns them and you can them reel them in and Umihara will store them in her backpack for points) and you can control its length via the d-pad and even swing around to a certain extent. It's a lot like Bionic Commando's arm, but the fishing line is surprisingly (and not) more versatile in the fluid and intuitive way it responds. After a few minutes of immersion, using the line to hook onto nearby platforms will feel like second nature. Of course, Umihara herself is a lot harder to maneuver through the levels without having a good grasp of the fishing line's physics. Her jump just isn't high enough to get her across most gaps. It's a great platformer in that there are various ways to tackle any level (and I'm sure there are some daredevils out there who can pull off innovative ways of using the fishing line to breeze through some levels)
The music is cute, catchy and very Japanese in feel. Anime/Jrpg fans will feel right at home with the bgm for this game. It kinda reminds me of the music for Lunar and Falcom games like Legend of Heroes and the Ys series.

Over-all, this is an excellent platformer for gamers of any level - from the hardcore types to the casual players. It's quite a challenge going through the multi-platform levels and many of them require quite a bit of creativity and some luck to pass through unharmed. There are no continues and a limited number of lives available. Lucky for us, there are emulators and savestates nowadays ;). Also, this game was never released outside of Japan, but some fans have released an unofficial translation patch for the game (for what minimal text there is).

Thursday, May 21, 2009

BTW: The EVN Community Ezine

BTW is a free, EVN-Centered (English Visual Novels), non-profit ezine in pdf format. It is published monthly and is maintained by the chatters in #baka-trio on freenode.

BTW volume #1 is now available for download via any of the following links

http://siebtzen.altervista.org/

http://uploading.com/files/1BDNNI3U/btw_may_2009.pdf.html
http://www.turboupload.com/7stnjdrmbgez/btw_may_2009.pdf.html
http://www.filefactory.com/file/agh35d9/n/btw_may_2009_pdf

Saturday, March 21, 2009

Idolmaster SP and Firmware 5.05


Hehe! I bet I'm not the only one feeling like this right now.

Friday, November 28, 2008

Magical Boutique - Shop Management Sim

I'm back and I've played a ton of new freeware and doujin games (or both :P) ripe for the reviewing!

Having had the chance to interview the author(online) recently, I thought it would be a good time to review another game from the EVN(English Visual Novel) scene, Magical Boutique.





Presentation
Magical Boutique looks and feels like a mini-game spin-off of the Mana series. (Legend of Mana, Secret of Mana, Seiken Densetsu 3, Sword of Mana, Dawn of Mana etc.) The colorful interface, Framboise' character design, the layout of the in-game interface, and the colorful backgrounds just remind me so much of Legend of Mana, especially.

Is this a good thing? Definitely! It doesn't feel like the creator just blatantly ripped off Square/Squenix just to somehow ride-on to their success - it just feels very close to that cozy, children's story-like atmosphere of the mana titles.

Of course, there are a few complaints I have. While the character art for Framboise is not very professional-looking, she's passable enough and I'd say it could have benefited quite a bit from dark outlines outside her body making her look more cartoony (Think simple cartoon network titles like Powerpuff and Dexter). Another thing is the text used in the main window. It just doesn't suit the game over-all. It looks too plain and well...default when compared to the pretty fonts used for the item descriptions and pretty much the rest of the game. I'd also liked to have seen a smaller text box rather than the fullscreen one the game is using. It just doesn't feel aesthetically correct to me... or they could have made the window look something like a piece of parchment paper while retaining the transparency.

VN purists (of the eltist variety) will cringe at the artwork used for this game. Actually, it's not that bad. It works well enough for this type of game and really, it's not that distracting to the eyes that you have to overreact to it.

Music
A few looping tracks that sound magical enough. They do get repetitive after you've made your hundredth or so potion, but the music does its job well enough.


Gameplay
This is the meat and potatoes of the game. Honestly, I don't really like game VNs, but that's just me. Magbou is best described as a potion shop management sim rather than a visual novel. Your main task is to create potions for customers while being assisted by Framboise (shown in the video trailer) who can also make potions or go on quests to find more items for ingredients. You can also visit local merchants during special days to buy furniture that upgrades your shop's capacity or adds some special features.

The days advance automatically and you'll get an option to assign tasks to your current staff for the day or view your status screen and see what items/ingredients you've got in your inventory and what potions you can currently brew. Attempting to brew a potion that you don't have the ingredients to will end up with you wasting a turn. (naturally)

Your characters gain experience with each potion they brew unlocking higher level potions that you can sell to your clients. I should note that there is really no way to manually sell the potions you create to your clients and it seems to be controlled automatically by the game.

Bits and pieces of the story get unlocked automatically as the game progresses. I'm not quite sure, but I think some special events can only be viewed by completing certain tasks for story-based customers.

Over-all
Just like any other management sim, Magbou suffers from repetitive gameplay, though it does offer some rewards for players diligent enough to attempt to unlock everything in this game (I'm not :P). Over-all, it's a solid title and a nice little time-waster for slow days. It's a game that you can just pick-up, play and leave at any time without feeling any vague moral obligation to keep on playing till kingdom come. It has a nice cozy ambience that just seems welcoming for all types of players.

So, to conclude, should I give you a numerical assessment of this game? Tsk. Why bother? Just try it out. I forgot to mention the best part. It's free!

Download Page
http://www.renai.us/game/magbou.shtml

Friday, August 8, 2008

Haven't had time to blog... have a comic!


Haven't had much time to blog recently. Sorry about that...
Here, have a one-page comic to make up for it. I can't make
any promises right now, but I do plan to start reviewing
regularly sometime soon.

Tuesday, July 1, 2008

Bulletgba - Free Danmaku Trainer for the GBA


Overview


Bullegba is a free, downloadable danmaku trainer for the gba. (psp in my case thanks to emulators) Unlike other bullet-dodging trainers, this game simulates one long boss fight for each level. Think of an extended version of the Tohou bosses on normal and you'll get a pretty good picture of what I mean. I'd recommend playing the game on a real GBA, a DS, or a PSP if you can for maximum enjoyment.

Game Modes

The game features multiple modes of play. There are five "shooting levels" with different bullet patterns and increasing difficulty; there's a 'BulletsMorph' mode where you cannot shoot back and are forced to dodge random bullet patterns, but wherein you can't die either. "Select Barrage" allows you to practice on bullet patterns from various danmaku style games including, but not limited to Noiz2sa, Progear, Storm Caliber, Strikers and the cult-favorite, Tohou. You can also view and save replays for the bragging rights :3

Graphics

The graphics are very basic and it feels like the creators just put them there as representations and nothing more. That said, they do their job well and do not affect the gameplay one bit. You control an orange '@' symbol and get constantly assaulted with the different shaped green bullet sprites with a constantly scrolling black and gray screen background.

Sounds

The usual blip blips you'd expect from a modern 2D shooter; nothing really fancy, but they do their job just like the graphics. The music is a mix of techno and old school 8-bit nes style. The tracks are very upbeat and fit the fast-paced action of the game very well.

Homepage: http://www.pqrs.org/tekezo/gba/bulletgba/